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Fighting Games

2XKO Temporarily Disables Ranked Mode With Patch 1.3.1

By GFA Staff
3 min
2XKO Temporarily Disables Ranked Mode With Patch 1.3.1

In one of today's most significant competitive shifts, Riot Games has temporarily paused Ranked ladder matchmaking with the deployment of 2XKO Patch 1.3.1. The pause accompanies extensive balance restructuring, hurtbox standardizations, and mechanical adjustments implemented across the entire playable roster.

Riot explained that the downtime allows developers to recalibrate competitive systems without punishing player MMR during a period of massive balance volatility. Unranked casual matchmaking and custom lobbies remain fully operational. In fact, private custom lobbies have received a substantial capacity increase, now accommodating up to 40 players simultaneously with rotating spectator stations.

The studio emphasized that the Ranked pause represents a structured maintenance phase rather than a departure from esports. The move grants the competitive community breathing room to discover new tech and assist combos before ladder ranks reopen. Read competitive meta analysis on /news and track tournament news on /release-radar.

Key Takeaways & FAQs

Q: Why is Ranked mode disabled in 2XKO Patch 1.3.1? A: Riot paused Ranked play to rebuild matchmaking systems and allow the community to adapt to sweeping roster balance changes without rank volatility.

Q: Can players still play online against other players? A: Yes, casual matchmaking and private custom lobbies (now supporting up to 40 players) remain fully available.

Regional Impact & Community Significance Asian tournament organizers and local fighting game clubs are utilizing the expanded 40-player lobbies to host weekend community scrims and test Patch 1.3.1 tech. Stay engaged with full updates on /news.

Sources & Further Reading - 2XKO Competitive Ops Official Portal - Gameforce Asia News Hub - Gameforce Asia Release Radar

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