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Resident Evil Requiem Had a Cut 'Phantom Chapter 2,' and That Might Be Good News for Pacing

By Gameforce Asia Editorial Team
3 min
Resident Evil Requiem Had a Cut 'Phantom Chapter 2,' and That Might Be Good News for Pacing

Resident Evil Requiem director Akifumi Nakanishi revealed that the game once had what he called a "phantom Chapter 2," echoing a similar cut-content idea from Resident Evil 7.

For gamers, this kind of development detail matters because horror games often become better through subtraction. More content is not always better content, especially in survival horror. Pacing, dread, resource pressure, and escalation matter more than raw length. A chapter that slows the story, explains too much, repeats an idea, or breaks tension can weaken the whole experience.

If Capcom cut or reshaped a major section to improve flow, that may be a good sign rather than a loss. Of course, fans will always wonder what was removed, and cut content can become mythological quickly. But Resident Evil is at its best when it feels sharp, controlled, and purposeful.

The impact for players is that Requiem may be benefiting from a development process willing to throw away material for a better final game. In horror, restraint is often scarier than excess.

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